Staff upgrades reduce the rate of popularity decay while security functions much like in any other business - it decreases the probability of your business getting raided.
You can upgrade your nightclub with staff, security and equipment. We wouldn't recommend this however as it yields much less popularity than actually doing the missions yourself. The table below illustrates how much your popularity affects your passive icome: PopularityĪn alternate way of boosting your popularity is by destroying the advertising vans of other players who are doing nightclub missions to increase their own popularity. Keeping popularity high by doing the side missions doesn't take too much effort and gives you a solid income base. This more than covers utilities, and again, even though it doesn't seem much, does add up over time.
Nightclub Passive IncomeĪ nightclub at full popularity generates GTA$ 10,000 of passive income every 48 minutes. Popularity can also be increased by swapping DJs, with every GTA$ 10,000 spent on marketing being worth 10% popularity - therefore "buying" 100% popularity would cost GTA$ 100,000, provided you have the Staff upgrade. This stat depletes steadily over time - at a rate of 5% per in-game day/48 minutes real-time, and can be increased by doing nightclub side missions, which are pretty short and easy for the most part. When you have well running businesses this isn't an issue in any regard, so it only really matters early on. While not high, this can add up and the best way to compensate is via keeping nightclub income high. Utility Feesįirst of all, nightclubs have periodical utility fees, clocking in at GTA$ 1750 every 48 minutes. You might best be served to think of them as less of a method to make money, instead viewing them as a way to entertain yourself. While you'll see through this guide that it is far from the most profitable one, it does come with several fun gameplay perks to keeping your nightclub running. Your nightclub doesn't just contain your warehouse and three levels of garage space, but is an independent business on its own. The two are entirely separate, so if you don't particularly care about the nightclub, you can just not interact with it while still reaping the benefits of the consolidated warehouse. Your nightclub, as an independent business, has no effect on how the joined warehouse functions. Once all that is done you just need to make a few final decisions (such as entrance fees and restricted access areas) and your club will be open for business. Tale Of Us will arrive on July 31, Dixon on August 7, and finally The Black Madonna on August 14. The first DJ available at launch is Solomun. Once you've bought your nightclub and watched the opening cut-scene you'll need to open the computer in your main office (on the top floor behind the "VIP" door) and then complete 3 objective missions to actually open your nightclub: (1) pick up three staff members who will be located around Los Santos and indicated on your map (2) steal a Festival bus from the desert and bring it back to your nightclub and (3) pick up your DJ from Los Santos International Airport. There will also be several different styles and other cosmetic features of your nightclub that you may wish to splurge on - all completely optional.
We suggest you choose the location most handy and convenient for you. There'll you find a total of 10 different nightclub locations in urban Los Santos, with prices ranging from GTA$ 1,080,000 to GTA$ 1,700,000. Access it via the "Internet" icon on your in-game cellphone. Nightclubs can be purchased in the foreclosures section of the Maze-Bank website. Purchasing and Setting Up Your Nightclub.